I'm working on a project in Unity and I encountered a term called 'mask'. I'm not sure what it means in the context of Unity. Could someone explain what a mask is and how it's used in Unity?
5
answers
Bianca
Thu Apr 10 2025
A mask serves as a non-visible tool in user interface design, functioning to alter the visual presentation of a control's subordinate elements.
CryptoNerd
Thu Apr 10 2025
Unlike traditional UI controls that are directly manipulated and seen, a mask operates behind the scenes.
Federico
Thu Apr 10 2025
The primary role of a mask is to confine the appearance of child elements to the contours of their parent element.
Martino
Wed Apr 09 2025
This confinement means that if a child element exceeds the size of its parent, only the portion of the child that aligns with the parent's shape will be displayed.
Andrea
Wed Apr 09 2025
For instance, if a circular parent element contains a rectangular child, the rectangular child will only be visible in the shape of the circle, with the parts of the rectangle outside the circle being hidden.